How
do you keep yourself going over an 18-month schedule?
Was there a lot of planning?
Well first off, I didn't really
have a deadline as such, just a rough idea that
I'd like it finished for autumn, as I wanted it
to be shown at that time, (I see it as an autumn
film).
There was a fair bit of planning
involved, I worked out a detailed storyboard and
animatic.
Its hard to say, "I'll create three shots this
week" because of the different complexities involved
in each one. I also completed the scenes out of
order, as I was learning as I went and didn't
want the film to gradually get better towards
the end.
Creating the animatic, from
the actual 3D sets with 3D camera moves helped
a lot with the pacing and editing of the film.
All of these steps were milestones throughout
the production, as I passed each one it gave me
more inspiration to finish the piece.
From a personal point of view,
the hardest thing when making your own animated
film is losing faith in the project. Because you
spend so much time so close to the project you
begin to lose sight of the finished thing, and
that's when you need some feedback. So I put some
images up on various 3D forums to see what people
thought. I also showed tests to friends to see
what they thought as they would have "fresh eyes".
All of this helped with keeping the film on track. |