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Jasper Scheepbouwer

   
   

Going back to Jasper's beginnings with LightWave, he caught his first glimpse when applying for Amsterdam's prestigious film and television academy, the 'Nederlandse Film en Televisie Academie' in Amsterdam back in 1993. Jasper was playing around with DPaint on his Amiga 500 to try and make 3D animations to use as title sequences for the short movies he was making, but not having much success. He was recording a demotape for a friend's band and one of the musicians was into LightWave on the Amiga, but Jasper's aim of producing 3D title sequences was put to one side when he was turned down by the film academy and he moved to sound engineering and then directing commercials instead.

However, in 1999 Jasper helped his friend Jan-Willem Schaepman with his graduation film from the film academy by making CG animations and got LightWave 6 to do it. Another friend, the aforementioned Michael Winter, was writing and directing a Dutch TV series called "Froland" and, seeing Jasper's effects work, persuaded the producer that "Hollywood-style" effects were within the show's budget. The show was aired in 2001 and 2002 and was a mixture of comedy and drama, often in the form of a spoof on a well-known movie. There were Predator, T2, Rocky, Die Hard, the Rock, etc. As Jasper says, "You can see where the need for effects came from!"

Jasper cites the straightforwardness and simplicity of LightWave as a major factor in his liking of the package, though he freely admits that he's never been tempted to see if the grass really is greener elsewhere. He also points out that LightWave has a great community of users and that free plug-ins really expand its possibilities. However, he also feels that the great strengths of the interface and plug-in-based workflow are leading to potential problems with too many tools and a lack of organisation and integration.

I asked Jasper what he'd most like to see in a future version of LightWave: "I'd like to be able to create sub-scenes within the scene I'm working on, that are variations on the 'parent' scene and thus reflect any changes made in the 'parent' scene while retaining any variation-specific (and user defined) aspects. So for instance all animation would be propagated from parent to subscene but the subscene would use different objects (heavier models, for instance), different light setup (say, a nighttime setup), different shading (an occlusion-only pass, for instance), particleFX only, etc."

On another topic entirely, I wanted to find out where Jasper's forum name "Druitre" came from and he immediately came back with "It's what you get when you place your hands on the keyboard, close your eyes and just let intuition take over. Plus, it sounds French, which is a beautiful language."

Concept by Paul van Fessem/ obsolete.tv

To end the interview, Jasper explained what ministeck was with this faintly damning statement: "It's a toy I spent hours with it as a kid, regretfully, as you'd be hard pressed to find anything more devoid of uplifting qualities. You have to create images by putting together absurdly small pieces of colored plastic, you can't imagine the boredom involved."

   
   
Jasper Scheepbouwer  
Story content Copyright © 2007 NewTek Europe