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Rob Powers
Lisez-moi

Some people were confused by comments in the WinHEC keynote about the display options.

You mean that the 32-bit system was shown with many of the available OpenGL view options turned off, while the 64-bit system had them turned on? The intention of that portion of the presentation was to show the typical limitations currently encountered when dealing with extremely high-resolution detailed scenes. The intent wasn't to say that you couldn't turn on textured OpenGL settings currently, but to illustrate how the systems would slow down considerably when dealing with such heavy scenes. Thus, many artists find themselves foregoing those more resource hungry settings for the sake of speeding up the workflow. With increased ram overhead and coming system hardware advancements on 64-bit systems this will become less of a problem.

What was your biggest challenge for this project?

Frankly, I had to entirely rethink how I approached this production. So many limitations were removed with the 64-bit LightWave systems that it took me a couple of days for it to really sink in. After that, I just started throwing as much complexity into scenes as possible. I had to reprogram my brain to not break things into typical layers. Typically I always break my renders into layers for creative finessing in final compositing. It's not that 64-bit will eliminate layered compositing, but that it will allow those layers to be so much more complex. Also, it made me realize how much of the layering I'm doing is actually due to inherent 32-bit system limitations. I had 32 GB of RAM to play with and I used 31 GB for the LightWave scene leaving the remaining 1 GB for the OS. I pushed it absolutely as far as I could go!

You can compare the 32-bit version of the animation with the 64-bit version here:

32-bit - 64-bit

and Aliens of the Deep is showing at IMAX cinemas worldwide.

Rob Powers talked to Chuck Baker for this interview that was then edited down by Ben Vost. The full interview can be read here. You can see more of Rob's work here.

Rob Powers  
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