|
What elements did you work
on for Aliens of the Deep?
I was responsible for all
of the alien design, modelling, texturing, rigging,
animation, and final renders for the "Europan
alien encounter" sequence, and the design and
creature animation in the main title sequence
for the film. The film was done in stereoscopic
3D and output to IMAX so we had to render twice
as many frames as the typical project.
Would you recommend LightWave
for this kind of work?
Definitely. The speed at which
I was able to deliver the dynamics and character
animations was a big reason why I was awarded
this job. During the initial meetings for Aliens
of the Deep, I could have a test animation
ready within hours. I also added Worleys
FPrime for quick preview of the transparency,
refractions, and reflections of the objects. The
combination of LightWave [8] and FPrime created
a very noticeable productivity increase. At one
point the art director asked me, "Why did I have
wait for two days when I made changes before and
now Im sitting with you and adjusting the
textures and lighting in real time?" I just smiled.
|