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Alex
Poupard
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What are you working on now?
I've always got several jobs
happening at once, and of course doing the work
I do its usually confidential, but a non-secret
project I'm doing at the moment is some animation
of commercial washroom décor for a large
company in the midlands. I had been doing some
line illustration work for them for two years,
and when I heard that they wanted to do a video
of their product to show how it's put together,
I immediately thought that 3D animation would
do a faster, cleaner job. I spent two or three
days doing some speculative animation of their
product and when I went to show them they were
very impressed with the idea, and decided to drop
the video work completely! So now I am doing several
animations which will go onto a Sales CD-ROM.
What constantly gives me a real buzz is how excited
the designers are when they see their own product
or design animated on screen, and it really does
make my work very enjoyable!
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Do
you do much animation, or is it mainly exploded
diagrams and product design?
The majority of my work is
stills although I'm starting to do more animation
work. I have done many animations to sell children's
mealboxes which unfortunately I can't show, but
three other recent animations are a flythrough
of the heart and veins, some work on an internal
presentation of the new Jaffa Cake packaging,
and also a CD for Vauxhall of their new AFL headlight
system.
Does your work have to be
physically accurate?
I do work as accurately as
possible in LightWave although I guess not to
the degree of a CAD program. My work is usually
used for presentation or marketing so as long
as it looks right, it is right as my college lecturer
used to say!
What sort of industries are
your main customers in?
I've done a variety of work,
but mostly a mixture of packaging and product
design. I always enjoy working on new types of
project though, as its always interesting, and
adds more 'strings to my bow'.
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did you get the breaking bow wave and wake on
your Research vessel animation?
The wake was just done with
texture maps from Photoshop along with animated
fractal noise, and the slight spray was hypervoxels
spraying up from beneath the main surface.
What was it for?
It started out as a possible
commercial job, but didn't happen in the end.
But I thought though that it was a good personal
project to do ready for possible future maritime
jobs.
Are you interested in film
effects work?
If the chance came along I'd
certainly do it because I like to get my teeth
into as many different types of project as possible,
and also because of the kudos with clients! But
purely from a personal point of view, its not
something that I feel I need to do. There are
many other fields I've done work in which 3D and
LightWave is perfect for, and although they might
not have the glitzy punch that a film credit may
have, they can still impress people, be enjoyable
to do, and don't need a huge team of people to
contribute. From my own point of view, there are
so many magazine reviews of how a blockbuster
film was done with 200 people, writing their own
ocean wave plug-ins, and very high end compositing
software - which isn't really that relevant to
me. Its great to read articles about how, say,
a freelancer got through a visualisation or architectural
job, what the brief was, and the issues that arose
(particularly if they were using LightWave of
course!).
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In
your Design Council illustrations, was texturing
purely a matter of testing position, rendering,
tweaking, repeat? :)
I modelled the objects with
very basic geometry and then added the text (which
I'd received as Illustrator files) as clip maps.
The trickier bits were the more rounded objects
such as the rucksack, which involved creating
each main surface as flat, adding the text clip
map, and then using an endomorph to form the right
shape.
Were your washroom illustrations
completely done in LightWave with a celshader
or similar?
These were actually done in
Adobe Illustrator. Having said that, I did use
LightWave to model and render some components
in LightWave for and traced over them in Illustrator,
which was much faster than trying to draw them
from scratch in Illustrator.
Thanks for taking the time
to talk to us Alex! If you're interested in seeing
more of Alex's work, visit his website.
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Alex
Poupard |
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