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Jose
Perez
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17/12/2004 |
We speak to the
Floridian responsible for turning the Mini into
a robot for BMW and much modelling for TV, music
videos and soon film.
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Earlier
on this year, there was a shabby low-tech website
(at www.r50rd.co.uk
- have a look!) that was the talk of robotics
geeks and 3D artists alike. It showed a Mini Cooper
that had been transformed into a robot rescue
machine by a kindly old English inventor. It looked
good, really good, but there was the suspicion
that it couldn't possibly be real... We speak
to the man behind the modelling, in 3D, of the
Mini robot, Jose Perez.
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Tell us a bit about yourself.
I'm a freelance Visual FX
artist. My work includes contributions to TV,
film, music videos, commercials, and the print
industry. I currently work out of my home office
in Miami, Florida. I've always lived here, except
for a brief period of five months in California,
where I got my foot in the door of the TV/CG industry.
Personally, my interests are all things sci-fi,
anime, comics and computer technology. Oh, and
I'm a big movie buff, all genres. When not in
front of a computer, I spend my time with my beautiful
wife and two daughters.
Did you weather the hurricanes
in Florida without any mishap?
Yes, fairly well, we were
spared most of the nasty stuff, as all of the
storms turned northward right before getting to
our part of town. So just ugly weather, and a
whole lot of storm shutters to put up and down
:)
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When
did you see LightWave 3D for the first time?
I believe it was around 1989-1990,
not sure. Towards the end of the eighties, after
being an avid Commodore user, as well as other
personal computers, towards the end of high school,
I saved up to get my first Amiga. It was an Amiga
500, and I started dabbling with Turbo Silver
and then Imagine. Like many other artists I know,
I dreamed of someday working on TV or film or
some field using these CG tools that were becoming
more powerful on a daily basis. It was at this
time on one of my frequent trips to the local
Amiga store, that I spotted an Amiga 2000 with
a Newtek Video Toaster - I was floored...
When did you first start using
it?
It was at this point that
started to save up some money, and eventually
sold my A500. It was probably around 1991, or
so, and I had just seen some pretty pictures in
a graphics magazine for a pilot of Babylon 5...
So after counting all my pennies, I ran out and
got me an Amiga 2000 and a Video toaster. Eventually
got an Amiga 4000 as well, and was messing around
with LightWave on my own, and making video/3D
and graphics for corporate video and early internet
web stuff.
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What do you like about the
package?
What's not to like? Well specifically,
I've always been a fan of the Modeler portion,
which coincidentally happens to be what I specialise
in. Modelling and texturing.
What could be improved for
you?
For me, it's all about being
fast and productive, and there are a lot of repetitive
tasks in modelling. I would like to be able to
record strokes/techniques, and be able to re-apply
them back on different element selections to duplicate
and move on. Something else that I use a lot are
bevel and shift tools to add small and large details.
Would be nice if the (individual and group) bevelling
tools had more flexible and extensive controls,
to say automatically merge and correct points
that are too close or colliding. Aside from that,
the modelling toolset inside of LightWave 3D are
the best and most comfortable that I have ever
used.
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Jose
Perez |
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