 |
Seneca
Menard
|
 |
|

|
03/09/2004 |
We speak to Seneca
who's been busy modelling hell-flesh and machines
for Doom 3 for the last three years, when not
working on his ultimate fighting game arcade machine.
|
 |
|

|
Tell
us a bit about yourself
I'm a huge fan of anime, games,
and movies. My life actually seems to revolve
around those things. Back when I was a little
kid, I loved doodling because we were a military
family that had to move around all the time and
I'd lose all my friends every time we moved, so
I'd end up doodling to fill up the amount of time
it took for me to find new ones in the new state(s).
At the end of high school, my friend and I found
a demo of TrueSpace 2.0 (through another friend
of mine's virtual reality book) and we BOTH totally
freaked out over the fact that we could actually
make CG with our home computers! See, we thought
you needed to have a supercomputer farm in order
to do any CG, so we'd never thought about it before.
If you took a look at the ridiculously old CAD
program and the computers it was run on back in
our high school, you'd totally understand why
we thought it was impossible to make 3D on home
computers.
About six months after I'd
started toying around with TrueSpace 2, I actually
lucked out and got a job at Ion Storm, and I've
been working in the game industry ever since.
:)
|
|
Can I ask about your name,
if you don't mind? Seneca was a roman writer of
some repute, so how did you get the name? Obviously,
your parents named you when you were a baby, but
are you related to the Roman writer? :)
Hahahah. There have been about
ten big things in history that have had the Seneca
name that I know of, and how my mother chose this
name had nothing to do with them. Of all the places
I would have thought she'd found this name, I
never would have guessed that it was actually
a soap opera character's name! I'm so happy she
chose it, though. It's so unique. If I ever hear
the word "Seneca", I know for sure they're talking
to me. Well, except for the one time where a store
manager asked me to come behind the counter so
he could show me something and I freaked him out
and he freaked me out because I didn't know how
he knew my name. That's ended up being the only
time in my entire life where I've actually met
another Seneca. :)
When did you see LightWave
for the first time?
As soon as both my friend
and I got hired at Ion Storm (yes! We both actually
got hired!) we were forced to use LightWave. What's
really funny about that is that we had only known
TrueSpace before we came to Ion Storm. We hadn't
even heard of Photoshop or 3ds max or LightWave
or anything! So when the lead artist said that
we just had to use LightWave, I was actually complaining!
Of course, just speed forward in time by about
one week, and I was a totally different person,
so don't hold that against me.
|

|
 |
|

|
What
could be improved for you?
1) Frames Per Second. We
have to model things that go from 30K-1.5 million
polygons
for our game, and when I'm working on a huge
model, LightWave slows down to a crawl, so that
every
one of the monster's limbs has to be in different
layers so I can work on them. If you load up
3D
model viewers that are truly using my video card
to render, I can actually show a whole 1 million
polygon character on screen, and it will not
slow
down :)
2) UV editing. There are a
number of UV features that LightWave really needs
improvements on in my opinion. The fact that UVs
have to be unwelded causes damage all over the
place.
Then there's the true UV-smoothing
that you're supposed to get if you Metanurb a
model that's had its UVs laid out. All the hard
edges on the Metanurbed model will get their textures
stretched severely.
Relax UVs. This is a feature
that I use all the time in some other program
- but then again, that's the only thing I use
in that entire program.
3) Model placement/prefabs.
We have to make lots of mechanical models and
textures, so it'd be very nice if I could save
out a ton of prefabs and just click a button to
have a little window pop up with icons for them
all that I can then start painting that prefab
on to what I'm working on. This would be really
good for painting on rivets, or throwing on extra
tech decoration, or if you had to make a ruined
building and needed to place rocks/boulders/etc.
all over the place. I also wish it was easy to
take a bunch of prefabs and just float them over
the area I needed to fill, and then just have
physics drop them all onto the ground so I don't
have to place them manually.
|
|
 |
Seneca
Menard |
|
|
|