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Anywhere
textures needed more detail, we would render a screenshot from the
camera view, work on the image in Photoshop, then re-project it back
onto the scene. The Endurance Crater fly-over that ends the film used
seventeen layers of texture on the terrain, including five camera
projections to inject detail in specific areas customized to the camera
move.
How involved was Disney in the production of Roving Mars?
Disney was very hands-off with respect to creative issues. Director
George Butler took primary responsibility in shaping the film. In turn,
George gave my team a free hand in designing most of the CG sequences.
George
and I came up with a list of the most important CG scenes at the
beginning of the project. My team went and created animatics for each
sequence on our own. We then refined the animatics based on feedback
from George and his editor Nancy Baker. Some shots were still being
tweaked only a week before our final deadline.
How involved was NASA in the production of Roving Mars?
NASA provided a high degree of support. They allowed the IMAX film crew
to shoot on location at the JPL engineering facilities, control rooms,
and the Cape Canaveral launch sites. NASA scientists and engineers
generously provided their time to be interviewed for the film. Finally,
my animation team received many images and 3D data sets directly from
the JPL personnel responsible for processing Mars Rover transmissions.
I had already established good relations with them during the course of
my earlier animation work for NASA and PBS, so the process was very
smooth. I hired Justin Wick, a programmer who previously worked for
JPL, to help translate the NASA data into our custom 3D pipeline.
Some IMAX films are produced in stereo 3D, but our director chose not to go that route with Roving Mars.
What's next for Maas Digital?
We will continue to work with NASA as well as branching out into new
markets in the future. Our next upcoming project involves the 2007
Phoenix mission to Mars.
Do you have any advice for someone new to the 3D industry?
Develop your own style so that you stand out from others. The bar for
hiring new artists is higher than it used to be a few years ago. If you
are interested in character animation, work towards making a short film
with a strong story. If you are more on the visual effects side, work
on achieving highly realistic shots.
Thanks for taking the time to talk to us, Dan!
For more info about Dan Maas, Maas Digital, and Roving Mars, visit the website: www.MaasDigital.com
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