We revisit Antonis back at home in Greece. Tight deadlines and small teams are nothing new to longtime LightWavers but Antonis really pushed to generate over two hours of CG in less than ten months.
Sylvain Pellodi and Fabien Bonali (alias Bloom) sponsored by the famous French Studio Partizan Lab recently won the 1st prize in a Sony PS3 contest on Artcade Playstation with a video entirely produced in LightWave.
We speak to this LightWave artist who needed to produce gunfire effects for a low-budget film and so created this stunning piece of R&D in his spare time. Warning: Jasper's film contains scenes of violence
"300" is
the film adaptation of Frank Miller’s graphic
novel.
From set extensions to living smoke, oceans, skies,
arrows, shield, swords, helmets and armies, LightWave
visual effects artists working with visual effects
supervisor Chris Watts brought it all together
in the production of "300"
Ask
an industry veteran the most important thing to have to get into the
business and you'll probably get, "a strong background in traditional
art." Most will ignore this though and go straight for a technical
understanding of a specific 3D. One person who can be considered to be
on a crusade against this is Graham Toms.
LightWave 9 Artists Dave Jerrard & Jennifer Hachigian share their thoughts at the recent sneak peek of LightWave v9.2 in L.A.
This video features them talking about their favorite new developments in the upcoming release.
Nigel Schutte and the LightWave team of three at Luma have recently finished work on a vertiginous ad for a car tracking company in South Africa. We talk to him about how it came about and their other recent projects.
These guys have to qualify for the fastest LightWavers in the South with the creation of websites devoted to housing estates completed within two weeks. We speak to Christo Smit about just how it's done.
Roger amused his son with rhymes about imaginary creatures when he was little, and that evolved into a whole book of the bonkers beasts. We talk to him about the process.
Samuli has spent seven years working on his masterpiece Star Wreck: In the Pirkinning, the last year of which he was unemployed. We ask him about the tests he faced.
We speak to this truly versatile artist who is equally at home in Sweden or Paris - with clay or LightWave 3D modelling tools. He discusses his unique approach to art and reveals his alter ego in the process
Pål
is a multi-talented LightWaver. He got his start
in the demo scene on the C64 and Amiga, designed
the icons for Opera (using LightWave of course!)
and has recently completed a six-screen animation
for an Anti-Virus company...
Rob has
recently finished work on James Cameron's Aliens
of the Deep. He also holds the honour of being the
very first person to complete, single-handed, the
world's first 64-bit animation.
After an
absence of nearly four years Gorillaz are back with
a new video that, as always, mixes 2D and 3D to
great effect. We speak to the supervisor on Feel
Good, Inc.
Khalid is
a well-known LightWave artist straddling the line
between PC and Mac. We talk to him about the architectural
projects he is currently working on.
Richard
Smith is a one-man Shockwave machine. He not only
comes up with the ideas for the games, does all
the graphics and sound, he even provides the silly
voices.
It's amazing
what one man can do in a little over a month of
work with LightWave. We speak to Juan about his
most recent architectural visualisation work in
Spain.
Adam Sharp
has spent the last eighteen months working on his
own short film in his spare time. We ask about how
a person can commit to a project on that scale,
and who his influences are.
Over 400
effects shots in a four hour mini-series makes nearly
two shots per minute for Zoïc Studios when
they did the effects for a remake of 70s classic
Battlestar Galactica. We speak to the show's Visual
Effects Supervisor, Emile Smith.
Peter works
for Criterion making art for games. He's recently
finished work on what some are calling the fastest
car racing console game ever - Burnout 3.
We speak
to this community evangelist about how he got started
with LightWave, what he's working on right now,
and also how his accounting package plug-in is coming.
We speak
to the man responsible for all the illustrations
in the forthcoming STAR WARS - Essential Guide to
Weapons and Technology about how he achieved the
images he's made for it.
Dyson has
always been at the forefront of technology. We talk
to Gary Bidwell, the Graphics IT services manager,
about how Dyson is using LightWave to show its wares
to the world.
Well-known
for his incredible realism and eye for detail Jacques
Defontaine has just co-written a book on photorealism
and animated some mineral water.
We speak
to Seneca who's been busy modelling hell-flesh and
machines for Doom 3 for the last three years, when
not working on his ultimate fighting game arcade
machine.
Marco and
Gianni got into 3D to attract girls. It didn't work
brilliantly but they discovered they were having
a lot of fun anyway, blowing up aliens and racing
across deserts.
Jurgen came
to England nearly thirty years ago and became a
well-known illustrator producing posters, postcards
book covers and more. We speak to him about his
work, his inspiration and why he uses LightWave.
We spoke
to Ron, an Englishman who made his name in the States
working on a variety of ground-breaking TV shows,
who's now back at Pinewood managing probably the
largest team of LightWave artists ever gathered
in one place in Britain to remake a version of Captain
Scarlet in 3D.
3D Festival
comes around quickly and after the success of our
user meeting the year before we thought we'd have
another! You can read about our great time in Denmark
and also at fmx/04 in Germany herein.
Jan's a
supervisor at GRID, one of Belgium's largest CG
companies. He worked last year on the Oscar-nominated
animated film, Les Triplettes de Belleville, a story
by acclaimed animator Sylvain Chomet.
The artist
behind the animation of the Annoying Thing tells
us about just who it was that made the sound, his
architectural and astronomical animation and what
he's up to now.
Iain is
a renaissance man. He has worked on films, TV and
other projects with LightWave. He's worked full-time
for effects companies and as a freelancer. We ask
him what he's up to now.
The Hive's
director of animation, Nathan Laud, gives us the
low-down on the new piece they have just completed
for BBC TV's comedy selection for this Christmas.
An odd name?
Yes, maybe, but it doesn't stop David Todman and
his brother Richard creating their Pshelf textures
and graphic masterpieces for a variety of uses.
They've
always made graphics to wow people, ever since the
Amiga Demo scene but now Ole and Zafar produce fantastic
commercials, music videos and more with LightWave.
Ex-BBC
graphic designer Paul Baguley still does the majority
of his work
for the BBC, but being freelance gives him a much
shorter commute to work and the chance to see
more
of his kids.
This excellent
LightWave artist works for Argonaut Software on
their forthcoming game Powerdrome - a remake of
the seminal Atari ST/Amiga game of the late 1980s.
He talks to us about himself and his work.
He may
be Swedish, but this superb young LightWave artist
has already lived in Mexico and now resides in
Canada where he's busy creating tutorials for
his "Soviet
propaganda"-style web page. We talk to him about
his plans for the future...
This high-flying
LightWave artist always asks his two-and-a-half
year old niece Nana her opinion about his work
before he's satisfied with it and his designs will
soon be gracing the front of t-shirts across America.
We wait for him to fly back from Zurich to talk
to him.
We speak
to an industrial designer who uses LightWave for
all his visualisation work. He also created the
LightWave vX project that got a lot of people talking,
but, all things considered, he would rather be playing
Dragon's Lair.
This French
artist got started with computers at a young age
because of his interest in film special effects
and now he's working hard on the second series of
an archaeological documentary for French TV.
Gregory
tells us about his infatuation with Jurassic Park,
working on clouds and creating the new ident for
Viacom - all in a day's work for this talented Greek.
We speak
to this Sydney resident who is a self-taught artist
not content with the usual head-building tutorial
gathering. He has made a complete city and a science
fiction film for television, for himself!
We speak
to this prolific ex-Disney instructor who pays for
meals by scribbling on napkins, changes his Dalí-esque
paintings into 3D and teaches animation and LightWave
to anyone who'll have him...
Son of
a famous Bahraini artist, Khalid always used
to
paint and draw. Since 2001 though, he's been busy
with LightWave, even creating coins and plane
interiors for the kingdom of Bahrain!
We spoke
to Scott Coulter, an American living in Bulgaria,
about
Worldwide FX's latest film project - Alien Hunter.
The film, which has nearly 500 LightWave special
effects,
was shown on the Sci Fi channel on Saturday 19th
July 2003.
Two Norwegian
guys are attempting to put one of their buildings
or bits of furniture in every city in the world.
Read about how their attempt is going so far as
we interview Mats and Trond...