Is
the terrain an aerial image, or is it modelled
in LightWave as well?
Terrain is modelled in LightWave
importing 3D level curves from three-dimensional
cartography of the zone. I used eight aerial photographs
to make a large terrain texture map of about 8000x8000
pixels and processed it to get separate colour,
specular, reflection and bump maps. All the information
is processed in real UTM (Universal Transverse
Mercator) coordinates to put all the elements
of a scene in the same coordinate system to make
sure that all the buildings, streets, the digital
terrain model, images, etc., fit together without
any problems in position or altitude. The final
terrain model has about 300,000 polygons. On top
of it I used texture layers to draw all the urban
elements like streets for distant parts of the
scene. In the foreground, all the urban elements
are modelled in 3D too.
Do you use multipass rendering
for the images, or are they renders straight out
of LightWave at such big sizes (up to 3600x2700)?
I am not using any kind of
multipass for this project... everything has been
rendered in one pass. With 1 GB of RAM you can
render three- or four-million polygon scenes at
this resolution without problems if you do not
use image filters or special buffers that need
a lot of memory to process.
|