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Juan
Gonzáles Díaz
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What
sort of machine are you using it on at the moment?
I am using a Dual Xeon 3.0
GHz with 2GB of RAM and Quadro graphics as my
main workstation. I also have a Dell Inspiron
8500 laptop for home work and a render farm with
about 15 computers with a mix of Athlon and Pentium
IV processors all with 1GB of RAM, all connected
with a 1000 MB switch network.
Are there any plug-ins you
wouldn't be without?
I don't use a lot of plug-ins,
but I can't live without HD-Instance from Happy
Digital, which allows me to visualise complex
scenes using instances, and FPrime from Worley
Labs, to previsualise all material and illumination
setups. But the plug-ins I use every day I write
myself, especially "one-touch" object and light
editors that are available freely to the community
here.
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In your opinion, should LightWave
3D stay separated or become integrated?
For technical modelling I
love that Modeler and Layout are two separated
applications, where you can modify one model of
a project and this change can be visualised in
all scenes without any more work, but I must say
that integrated application could have a lot of
advantages, like the possibility to animate modelling
operations.
Tell me about the Balagares
project?
This is a heavy-duty visualisation
project for a residential complex with golf course.
It has about 600 houses in more than 10 configurations.
It is in a beautiful location in Asturias near
a lake and the surrounding environment had to
be visualised with the project. From the beginning,
I decided that the whole project should be completed
just using digital information, so I needed to
create a digital terrain model, get aerial photographs
and join them together, model all the urbanisation
and houses and finally put it all together in
complete scenes to render final sequences, in
day and night lighting.
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How
did you get the job?
I got this job directly from
one of my clients, Rafael Beca, an architect that
has worked with my models for years. He recommended
me to the publicity agency to do the work.
Tell me about the work you
did in LightWave?
Everything you see in this
animation is 3D - no live footage was taken for
the project. All modelling, texturing and rendering
work was done with LightWave using only one plug-in,
HD-Instance, to put native rendering of instances
into LightWave. A lot of miscellaneous elements
were made with LightWave also, but some comes
from libraries or other vegetation modelling programs.
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How
long did it take in total?
I spent about three or four
weeks of personal work, and about two weeks of
rendering on my 15-machine render farm.
How many people worked on
the project?
Hehehe... I am sure that I
should sleep more, but I worked on this project
alone - everything was made by just one person.
Perhaps this is a good example of how powerful
LightWave can be for small- and medium-sized studios,
where more complex software can make workflow
slow and hard.
Your scenes must be very polygon-heavy,
how many are typically used?
I usually create scenes from
two to four millions of polygons, without the
use of the instancing plug-in... all this information
can be easy managed by LightWave with one gigabyte
of RAM. HD-Instance can multiply this number by
10 or 100 without slowing down.
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Juan
Gonzáles Díaz |
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