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04/02/2005 |
It's amazing what
one man can do in a little over a month of work
with LightWave. We speak to Juan about his most
recent architectural visualisation work in Spain.
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Tell
us a bit about yourself
I am a 33-year old computer
graphics enthusiast born and working in Asturias
(Spain). Like many people, I began with the first
small personal computers, like the Spectrum and
Amstrad, but my real computer graphics background
began when the Commodore Amiga came into my hands.
Then I began to use my first 3D programs like
Sculpt 3D, Turbo Silver and Imagine, using them
in commercial projects when I was only 18 years
old. I also began to develop my own software for
graphics tools. From these initial experiences,
I've worked in nearly all fields of computer graphics,
video and visual effects and 3D software development
with applications like modellers and render engines,
real-time visual simulators for the defence industry
and my work now as a freelance technical artist.
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When did you see LightWave
3D for the first time?
I first saw it in the days
of the Video Toaster Amiga (1987-1994, ndlr),
just from first impressions
I knew that LightWave was a different piece of
software from all those that existed those days,
and all the remarks and comments from people
were along the lines of "incredible" and "powerful"
and so on.
When did you first start using
it?
I can't remember exactly when,
I was working for a video company and began to
use it for flying logos and simple architectural
visualisation, I think that it must have been
version 4.0. What I can remember, like it happened
today, is that LightWave completely changed my
modelling and animation workflow, expanding it
from its humble beginnings up to today, where
there is a lot of competition in 3D applications,
but I still can't get comfortable with any program
other than LightWave.
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What
do you like about the package?
I like Modeler, it is simply
perfect for technical and architecture visualisation.
I love the way you can manage objects in Layout.
I also like LightWave's render engine, the fact
that render nodes are free, and best of all LightWave
3D's material editor and the way you manage materials.
It has the fastest workflow I can find, the organisation
of model and scene files is superb, the ease of
developing little plug-ins, the simplicity of
getting professional-looking results, its incredible
stability with very few crashes, its cost, plug-ins,
books, and of course the lovely user community.
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What could be improved for
you?
Perhaps, from my point of
view, it needs a more open architecture, especially
to allow external render engines. And I think
that LightWave's internal render engine needs
more powerful anti-aliasing,
texture filtering, instancing and a faster radiosity
solution. I think that Modeler
must incorporate more new features like on-the-fly
macros, workplanes, ngons in subdivision surfaces,
real edges, new snaps, etc. Hard work for NewTek,
but I am sure that the new development team can
resolve all of these issues and introduce a lot
of new features, to make LightWave as powerful
as it always was.
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Juan
Gonzáles Díaz |
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