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When did you first start using
it?
In 1996, Casterman Publications
was looking for LightWave artists for an ambitious
project launched by comic book artist Benoît
Sokal. After two years in intensive production,
Amerzone (a PC adventure game) was a great success.
What do you particularly like
in LightWave?
This is a question that isn't
going to be easy to answer succinctly and briefly
considering the sheer amount of things I like.
I'll try to be concise:
MetaNURBS and weightmaps and
endomorphs are essential when deforming objects
and organic modelling.
The render quality is very
high and remains competitive, even with the new
generation of render engine in the market.
I think first and foremost
like an artist and the fact that LightWave is
both easy to use and very powerful is exactly
what I look for in a 3D package.
To
sum up, for me, LightWave is a very complete package
with a great ratio for price/performance.
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