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Tell me a bit about yourself
I discovered 3D abut ten years ago. At the time I was still at secondary school and it was just a hobby, but I quickly realised it was what I wanted to do for a living. After having done a year of an architecture course, I decided to enrol at Supinfocom (a major French animation school) so that I could learn about the big 3D packages of the day that ran on SGI machines. But that was at the end of an era, and soon afterwards everything was ported to Windows machines and they made me use 3dsmax... so I stayed with LightWave. Xavier Henry (Yann's partner on the Akryls project) found himself in the same boat as me and we decided to make Akryls in LightWave, which was a good choice. After that I was a lighting artist at Duran (a well-known Parisian effects house) for a year working on Immortel Ad Vitam, one of the first films to use virtual sets, before working on "Peril on Akryls" for Futuroscope with Xavier Henry at Cube. |
How did you discover LightWave?
It was at a time when I was playing with 3D Studio under DOS and a friend showed me LightWave 3D 4. The render quality seduced me immediately and I started to learn the program.
When did you begin to use it seriously?
I think it was in 1997, when 5.5 came out. I bought a licence and buckled down to use it. |